![]() ![]() It came as even less of a shock that the game would not follow in the costly and attractive hand drawn style of its immediate predecessor. Those games were Grim Fandango, Indiana Jones and the Infernal Machine, and their final adventure game, Escape from Monkey Island, headed by two of the few in-house genre veterans remaining, Mike Stemmle and Sean Clark.īeing its most successful adventure franchise by number, it's not entirely surprising that LucasArts management would commission a fourth Monkey Island game, whose Fall 2000 release left a much more reasonable gap between installments than fans had to endure with the wait for The Curse of Monkey Island. Between 19, literally three LucasArts releases were not Star Wars related. ![]() It was a strategy that generated high revenue but drove off a sizable chunk of longtime creative talent. With the release of The Phantom Menace still a fresh memory, the company passed up no opportunity to capitalize on the ever more relevant Star Wars name, putting innumerable tie-ins out in lieu of original titles. The turn of the century was a dark time for LEC creatively. ![]()
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